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HB TF2 Server Update Thread
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PostPosted: Sun Aug 15, 2010 7:14 pm    Post subject:  Reply with quote
Update

Admin Flag added to "!forcertd" and "!randomrtd" to prevent all the spam.


"!goto" and "!bring" added to Admin commands.


Bonus Round now re-spawns the losers who are dead AND the ones who die. This is lots of fun if you can get in there spawn room to kill them over and over before bonus round ends. (Masacre)


Other small bug fixes and changes

Hackbot is under monitor as he randomly has issues.
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PostPosted: Wed Aug 18, 2010 7:21 am    Post subject: Reply with quote
Today there was a source engine update.

Source Engine Changes (CS:S, DoD:S, TF2)

- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the userís config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting the engine.
- Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
- Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.

Audio fixes:

- Reduced overlap in the sound timing code.
- Fixed a case where audio could skip.
- Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.





There was also a Team Fortress 2 update Today.

- Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
- Added missing Mac intro movie for cp_coldfront.
- Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
- Fixed servers trying to validate backpack positions in inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
- Fixed players not always getting "recent damager" credit for player suicides.
- Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
- Updated Engineer startup music.
- Updated localization files.

Updated Pl_ThunderMountain
- Clipped off sticky outcrops for smoother movement
- Clipped various exploit ledges
- Increased environment ambient exterior light level
Stage 1
- Fixed hole in respawn room brushes in RED spawn
- Shifted respawn times to favor BLU by two seconds
Stage 3
- Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
- Removed embedded displacement (building B interior roof)
- Removed rogue clip brush from building A balcony

Updated Plr_Hightower
- Fixed players building in the RED spawn room.
- Fixed players building on the back window decks of the barns.
- Fixed players getting on the satellite dish platform.
- Fixed players building on the elevators.
- Reduced the ammo packs in the barns down to small ammo packs.
- Increased the hill speed modifier to 1.2 (up from .95)
- Fixed explosion particle effects playing in the skybox.
- Mine cart "window" collision fixed.
- Upped Scout-loop health to large.

Updated Pl_Upward
- Fixed respawnroom entities not reaching the floor of split-level spawns
- Fixed griefable fence facing BLU spawn near RED base
- Added BLU high flanking route at RED base
- Added health & ammo along BLU flanking route at RED base
- Sealed BLU base left exit with block bullets brushes
- Extended clip between C and BLU spawn to prevent sticky jump spawn camping
- Fixed non-clipped non-solid railing in RED base
- Fixed kill brush in middle spawn not extending to the ceiling
- Put a block bullets brush on grate below middle spawn
- Fixed some high micro-ledges accessible to sticky-jumpers

Community Request
- Added "item_pickup" game event for ammo/health packs.




I will get the server updated as soon as I can to the new Team Fortress Version.


"votertd" bugs fixed and added. Forces a player or group such as bots to roll the dice.
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PostPosted: Thu Aug 26, 2010 5:22 am    Post subject: Reply with quote
Team Fortress had another update.

Updated the server to include the updates.

Basically the update was just to fix the Birthday Mode and to include the new Soldier hat and grenades from the Worms reloaded pre-purchase.
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PostPosted: Fri Oct 01, 2010 7:08 am    Post subject: Reply with quote
As many may know there was a HUGE Source Engine Update that effected ALL Source Engine based games.

The TF2 server has been fully updated to meet with these Standards.

The TF2 server has also been finally updated to include the Worms Reloaded Items along with ALL of this weeks updates that came in the MANN-Conomy Update.

Our Mods and Admin plugins should all be updated.

The server is no longer 24/7 as many Probably know. It is available on the fly at any time it is needed. Should Activity Spike again I can surely run it 24/7. I may run the server this weekend for those interested.
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PostPosted: Fri Oct 01, 2010 5:14 pm    Post subject: Reply with quote
Please run the server for the weekend through next week :)

I'd like to do some business with you guys :D
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PostPosted: Sat Oct 02, 2010 7:04 am    Post subject: Reply with quote
Server ran all day Friday. It is Still running.

Now someone please go catch it?
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PostPosted: Thu Oct 28, 2010 2:20 pm    Post subject: Reply with quote
Updated to meet Halloween 2010 Update.

Requires 6-10 people for event to be active.

Looking for ways to force gift to appear or spawn horsemann.

EDIT: Installed Plugin to spawn Horsemann on crosshair.

Not tested yet but i'm sure it works.
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PostPosted: Thu Aug 25, 2011 9:33 pm    Post subject: Reply with quote
*Ahem*

*Cough*

Something should go here. I dunno what tho.
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PostPosted: Fri Oct 14, 2011 8:46 am    Post subject: Reply with quote
Update


Re-Re-launched few days ago. Should be currently 24/7.
Updated to meet the 1 year Mann Co. anniversary


SM applied.
Server name, motd and advertising updated.
Fun Commands applied.
Fast Respawn applied.
Nextmap applied.
Player Commands applied.


Server would run custom maps, but I need to get a better website host for FastDL, so the server will be running normal maps until I get a better one.
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PostPosted: Tue Oct 18, 2011 1:42 pm    Post subject: Reply with quote
I will have to join at some point...

Perhaps you could turn on Birthday mode :D
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PostPosted: Tue Oct 18, 2011 9:13 pm    Post subject: Reply with quote
Server broke after the newest item schema update, we'll have to wait for a fix or for a new update.
EDIT: I take that back, server magically started working. Game-monitor hates monitoring empty servers.


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